|Dragon Ball 3: Gokuden|
|Developer(s)||TOSE Software Co.|
|Release date(s)||JPN October 27, 1989|
|Video games Listing - Category|
Dragon Ball 3: Gokuden (ドラゴンボール３ 悟空伝, Doragon Bōru Surī Gokūden; lit. "Dragon Ball 3: Goku's Story") is a role playing video game released only in Japan by Bandai on October 27, 1989, for the Nintendo Famicom. It is the third Dragon Ball video game for Famicom (its predecessors being Dragon Ball: Shenron no Nazo and Dragon Ball: Daimaō Fukkatsu). Its sequel is Dragon Ball Z: Kyōshū! Saiyan.
Dragon Ball 3: Gokuden is the last Dragon Ball game released on the Famicom, as the series then proceeded to Dragon Ball Z. Dragon Ball 3: Gokuden was remade under the name "Dragon Ball", where it was to be released on November 20, 2003, for the WonderSwan Color.
In the game, Goku can get Baby Gamera from Master Roshi instead of the Flying Nimbus, the Rabbit Mob attacks West City instead of the remote village in the desert, General Blue is the boss of the Muscle Tower and kidnaps Upa because he refuses to give the location of the Dragon Ball in the Sacred Land of Korin (General White does not appear, the Pirate Cave and Penguin Village are not visited, and Bora is not killed), Mercenary Tao is fought at the Red Ribbon Army Headquarters, Staff Officer Black does not kill Commander Red, only three fighters are fouhgt in Fortuneteller Baba's Palace, the Pilaf Gang does not combine their Pilaf Machines, King Piccolo is already young (thus, he does not summon nor kill Shenron), Piano shapeshifts to Goku's form and fights him, and Goku can visit Fire Mountain before the 23rd World Martial Arts Tournament and promises Chi-Chi that he will marry her after the tournament (though, he still does not quite understand what the word means, and thinks it is related to food).
The gameplay is similar to that of Daimaō Fukkatsu, its predecessor. The player moves Goku space by space around a board-style world where he encounters several characters. Some characters offer information, and others have to be fought. The outcome of each battle is determined by the randomly generated hand of cards. The opponents turn over the cards in turns, and the action on the card combined with the order it is revealed determines the attack which is then animated in the panel above the set of cards.